﻿
default_city = {
	city_type = city
	center_building_mesh = "european_city_centerpiece_01_mesh"
	center_building_size = { 2 2 }

	weight = -1 #default city is always down prioritized

	min_residential_buildings = 2
	max_residential_buildings = 150
	max_residence_points = 200

	rich_building_meshes = {
		"european_urban_residential_rich_01_mesh"
		"european_urban_residential_rich_03_mesh"
		"european_urban_residential_rich_02_mesh"
	}
	rich_building_offsets = {
		position = 0.0	#in grid-space units. 1.0 means the mesh can be placed anywhere inside its allotted cell
		rotation = 0.0	#in degrees
	}

	mid_building_meshes = {
		"european_urban_residential_mid_01_mesh"
		"european_urban_residential_mid_03_mesh"
		"european_urban_residential_mid_02_mesh"
	}
	mid_building_offsets = {
		position = 0.2
		rotation = 6.25
	}

	poor_building_meshes = {
		"european_urban_residential_poor_02_mesh"
		"european_urban_residential_poor_03_mesh"
		"european_urban_residential_poor_01_mesh"
	}
	poor_building_offsets = {
		position = 0.2
		rotation = 20.0
	}
	
	building_offsets = {	#offsets for regular buildings
		position = 0.0
		rotation = 0.0
	}

	building_construction_sector = {"generic_manufactory_03_mesh"}
	building_food_industry = {"generic_manufactory_01_mesh"}
	building_textile_mills = {"tools_manufactory_01_mesh"}
	building_furniture_manufacturies= {"furniture_manufactory_01_mesh"}
	building_glassworks = {"glassworks_manufactory_01_mesh"}
	building_tooling_workshops = {"tools_manufactory_01_mesh"}
	building_paper_mills = {"generic_manufactory_02_mesh"}
	building_chemical_plants = {"colonial_manufactory_01_mesh"}
	building_steel_mills = {"generic_manufactory_01_mesh"}
	building_arms_industry = {"colonial_manufactory_03_mesh"}
	building_war_machine_industry = {"war_machines_manufactory_01_mesh"}
	building_motor_industry = {"colonial_manufactory_02_mesh"}
	building_munition_plants = {"colonial_manufactory_03_mesh"}
	building_synthetics_plants = {"glassworks_manufactory_01_mesh"}
	building_electrics_industry = {"generic_manufactory_02_mesh"}
	building_power_plant = {"generic_manufactory_01_mesh"}

	building_suez_canal = {"canal_suezcanal_01_mesh"}
	building_panama_canal = {"canal_panamacanal_01_mesh"}
	building_eiffel_tower = {"wonder_eiffel_tower_01_mesh"}

	building_urban_center = {}

	building_government_administration = {"european_city_government_administration_01_mesh"}
	building_trade_center = {"european_city_tradecenter_01_mesh"}
	building_university = {"european_city_university_01_mesh"}
	building_arts_academy = {"european_city_academy_01_mesh"}
	building_skyscraper = {"european_city_centerpiece_skyscraper_01_mesh"}
	building_barracks = {"european_city_barracks_01_mesh"}

	## Mod Added
	## Nuclear Industries
	building_nuclear_processing_complex = {"latin_manufactory_02_mesh"}
	building_nuclear_fuel_refinery = {"generic_manufactory_01_mesh"}
	building_nuclear_bomb_factory = {"tools_manufactory_01_mesh"}
	building_nuclear_engine_industry = {"colonial_manufactory_02_mesh"}
	building_nuclear_jet_industry = {"war_machines_manufactory_01_mesh"}

	## Synthetic Food Factory
	building_synthetic_food_plant = {"generic_manufactory_02_mesh"}


	## Electronics Industry
	building_circuit_printing = {"arabic_factory_01_mesh"}
	building_electronic_processors_factory = {"arabic_factory_02_mesh"}
	building_silicon_foundry = {"generic_manufactory_02_mesh"}
	building_household_electronics_factory = {"furniture_manufactory_01_mesh"}
	building_exoskeleton_assembly = {"generic_manufactory_02_mesh"}
	building_network_center = {"european_city_university_01_mesh"}
	
	## Strategic Strike Stuff
	building_warhead_manufactory = {"european_city_government_administration_01_mesh"}
	building_strategic_strike_base = {"european_city_barracks_01_mesh"}

	## Cloning Vats
	building_cloning_vats = {"war_machines_manufactory_01_mesh"}

	## Other Urban
	building_nuclear_reactor = {"generic_manufactory_01_mesh"}
	building_nuclear_jet_airport = {"african_city_tradecenter_01_mesh"}
	building_research_contractor = {"european_city_university_01_mesh"}

	## Major Terraforming Facilities
	building_hoover_dam =  {"colonial_manufactory_03_mesh"}
	building_moisture_control = {"wonder_capitol_building_mesh"}
	building_swamp_drainage = {"european_city_government_administration_01_mesh"}

	## North American Terraforming Facilities
	building_Illinois_Michigan_Canal = {"canal_panamacanal_01_mesh"}
	building_New_York_Erie_Canal = {"canal_panamacanal_01_mesh"}
	building_Detroit_Sault_Ste_Marie_Canal = {"canal_panamacanal_01_mesh"}
}
